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	<title>Comments on: The First Rule of Programming: It&#8217;s Always Your Fault</title>
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	<link>http://www.mikeandrews.com/2008/03/22/the-first-rule-of-programming-its-always-your-fault/</link>
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		<title>By: Mike</title>
		<link>http://www.mikeandrews.com/2008/03/22/the-first-rule-of-programming-its-always-your-fault/comment-page-1/#comment-90</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 23 Mar 2008 03:55:41 +0000</pubDate>
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		<description>Yep - I was one of the first users of it *way* back.  A little complicated to use I felt at that time, so the guys at Florida Tech developed their own called HEAT (http://www.cs.fit.edu/~tr/tr2003.html).  Pretty much the same thing, but (to me at least) it was a much easier to use API.  From that tech a lot of research projects were based.

I really like your write up Didier and how you are using it - it was hard back then to find adequate documentation on how DLL hooking and process injection worked, but now it seems there&#039;s a wealth of info out there.  If anyone wants to see graphically how it&#039;s done without reading the HEAT paper or digging into technical docs I put together some &quot;injection 101&quot; images at http://www.mikeandrews.com/projects/signpost/monitoring.php</description>
		<content:encoded><![CDATA[<p>Yep &#8211; I was one of the first users of it *way* back.  A little complicated to use I felt at that time, so the guys at Florida Tech developed their own called HEAT (<a href="http://www.cs.fit.edu/~tr/tr2003.html" rel="nofollow">http://www.cs.fit.edu/~tr/tr2003.html</a>).  Pretty much the same thing, but (to me at least) it was a much easier to use API.  From that tech a lot of research projects were based.</p>
<p>I really like your write up Didier and how you are using it &#8211; it was hard back then to find adequate documentation on how DLL hooking and process injection worked, but now it seems there&#8217;s a wealth of info out there.  If anyone wants to see graphically how it&#8217;s done without reading the HEAT paper or digging into technical docs I put together some &#8220;injection 101&#8243; images at <a href="http://www.mikeandrews.com/projects/signpost/monitoring.php" rel="nofollow">http://www.mikeandrews.com/projects/signpost/monitoring.php</a></p>
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		<title>By: Didier Stevens</title>
		<link>http://www.mikeandrews.com/2008/03/22/the-first-rule-of-programming-its-always-your-fault/comment-page-1/#comment-85</link>
		<dc:creator>Didier Stevens</dc:creator>
		<pubDate>Sat, 22 Mar 2008 19:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikeandrews.com/2008/03/22/the-first-rule-of-programming-its-always-your-fault/#comment-85</guid>
		<description>About hooking: you&#039;ve heard about Microsoft&#039;s Detours research project?

&lt;i&gt;Detours is a library for instrumenting arbitrary Win32 functions on x86, x64, and IA64 machines. Detours intercepts Win32 functions by re-writing the in-memory code for target functions. The Detours package also contains utilities to attach arbitrary DLLs and data segments (called payloads) to any Win32 binary.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>About hooking: you&#8217;ve heard about Microsoft&#8217;s Detours research project?</p>
<p><i>Detours is a library for instrumenting arbitrary Win32 functions on x86, x64, and IA64 machines. Detours intercepts Win32 functions by re-writing the in-memory code for target functions. The Detours package also contains utilities to attach arbitrary DLLs and data segments (called payloads) to any Win32 binary.</i></p>
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